Direct cooperation
Human Table Football, Hungry Hippos, Walking Tubes, Tug of War and the two-control Labyrinth make coordination part of the game itself. Use these when cooperation matters more than a polished individual score.

Activities where the team has something real to solve together: move in step, communicate across a game, plan a relay or combine individual scores.
From £175
From £395
From £299
From £595
From £395
POA
From £499
From £345
From £599
From £275
From £30
From £695
From £100
A head-to-head game is not automatically team building. The useful choices either force people to cooperate during the activity or give a group a shared result to work towards. Human Table Football does that directly: up to ten players hold fixed bars and can only move with their row, so five people have to coordinate rather than chase the ball individually.
Human Hungry Hippos pairs a bungee-tethered player on a wheeled board with a teammate pushing them towards the centre. Walking Tubes only move cleanly when the group finds a rhythm. Tug of War needs a team to pull together, while Laser Quest can be run around team tactics rather than individual hits.
Smaller equipment can still support the same aim when the format is right. Two people can share the control knobs on the Giant Labyrinth, and the IPS Podium Challenge includes a team mode. Balloon Bomb Squad, Reaction Table, Chaos Strike a Light, Archery and Ultimate Wipeout work as relay stations where each result contributes to a team total.
Human Table Football, Hungry Hippos, Walking Tubes, Tug of War and the two-control Labyrinth make coordination part of the game itself. Use these when cooperation matters more than a polished individual score.
Split the group into teams and rotate them through short stations. Balloon Bomb Squad, Archery, Reaction Table and IPS Podium keep each leg clear, while one combined time or points total decides the result.
Human Table Football, Laser Quest, Grand National and Ultimate Wipeout suit scheduled heats. Publish the running order, keep teams together and leave enough changeover time between rounds.
On Chaos Strike a Light or the reaction games, record each person's score under their department or table. Adding the results turns an individual attempt into a team objective across the session.
Send the number of participants, session length and whether everyone must take part. A ten-person Human Table Football match handles a group differently from a two-person Balloon Bomb Squad station. For a large department, several parallel activities and a rotation plan usually make better use of the time than one long queue.
We also need the surface, headroom, power position and wet-weather plan. Continuously inflated arenas and courses need blowers and suitable setup space; Tug of War and Balloon Bomb Squad need no power; the smaller electronic stations have their own footprints. We can supply trained operators where the activity needs one and provide the booking paperwork for the venue.

For a field-based company family day, combine team sessions with corporate fun day entertainment. For oversized low-pressure activities between scheduled rounds, see giant and garden games. Our reaction and interactive games suit a scored indoor circuit, while sports games add football, basketball, golf and simulator options.
Doncaster Racecourse is a useful example of the space needed for larger activity zones: our first Inflatable Grand National booking there ran alongside a large assault course at a corporate fun day.
Human Table Football, Hungry Hippos, Walking Tubes, Tug of War and Giant Labyrinth all make players coordinate during the activity. Other games become team exercises through relays or a combined score.
Tell us the headcount and available session time. We can help arrange parallel stations, fixed teams, timed rotations and a shared scoring format so participation is planned rather than left to one queue.
Some can, subject to floor space, headroom, access and the venue's rules. The reaction tables, Labyrinth and Balloon Bomb Squad are more compact; the large inflatables need considerably more room.