Compact arcade corner
Pair one retro cabinet with virtual pinball or the quiz machine for free-play entertainment people understand immediately. See the full arcade games range for more cabinets.

Social games that fit indoor company events: free-play arcade cabinets, table games, virtual bowling, a jukebox and a staffed photo mirror.
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Office parties usually need entertainment that works around conversation, food and arrivals rather than stopping the room for a formal activity. The retro cocktail arcade gives two people a seated game, while the upright cabinet is the familiar standing format. Both carry multiple classic titles and run on free play.
Air Hockey, football table, shuffleboard, pool and Atari Pong suit casual pairs and small groups. Virtual Bowling lets up to six play through together. The quiz kiosk and virtual pinball add self-contained screen games, while Giant Jenga and Balloon Bomb Squad are no-power options for a breakout area.
For the social side of the room, the NSM Digital Jukebox arrives with its own powered speaker, and the Magic Selfie Mirror includes an attendant, props and prints.
Pair one retro cabinet with virtual pinball or the quiz machine for free-play entertainment people understand immediately. See the full arcade games range for more cabinets.
Football table, air hockey, Pong, pool and shuffleboard encourage short informal games. Leave playing clearance around each table and avoid squeezing every option into one breakout space.
The jukebox is a self-contained touchscreen and powered speaker unit. Check the venue's sound limits and place it where music will not stop conversations or interfere with another room's programme.
The Magic Selfie Mirror gives guests an activity and a printed result. For open-air pods, AI images and 360 video, compare the wider photo booth range.
Tell us whether the room is on the ground floor and send details of doors, corridors, turns, lifts and steps. A retro cocktail cabinet fits through a standard doorway, and the Pong table is on a wheeled flight-case base, but a 10ft shuffleboard needs its route checked and will not go up a flight of stairs or around a particularly tight corridor. Pool and the larger tables also need enough room for people to play once installed.
Electronic cabinets generally need a nearby 13A socket. Shuffleboard, Giant Jenga and Balloon Bomb Squad need no power. Virtual Bowling needs an indoor or properly covered position. Share the room plan and socket locations so cables and playing areas can be arranged sensibly.

A useful mix gives guests different reasons to join in: one recognisable arcade machine, one social table, one group game and, if wanted, music or photos. It is normally better than filling the room with several noisy machines that all attract the same two-player queue.
For a more structured company session, browse team building games. For a summer event with families and outdoor space, see corporate fun day entertainment. Larger corporate venue bookings can also combine these games with stage and sound where the event has speeches or live acts.
Start with the retro cocktail or upright cabinet, Balloon Bomb Squad, Giant Jenga or the quiz machine. The best choice depends on door access, playing clearance and sockets, so send a room plan if space is tight.
No. Giant Jenga, Balloon Bomb Squad and shuffleboard need no power. Arcade cabinets, virtual bowling, air hockey, the jukebox and the photo mirror need electrical supplies; we will confirm the package load.
Tell us about speeches, neighbouring offices and venue sound limits. The jukebox has a powered speaker and arcade equipment produces game audio, so placement and volume should be agreed as part of the layout.